NAME: Sophia Valimar
PLAYER: Rynol
CHAR. LEVEL: 2
CASTER LEVEL: 1
CLASS LEVELS: Spellthief 1/Beguiler 1
EXPERIENCE: ?
NEXT LEVEL AT: ?
RACE: Human
ALIGNMENT: Chaotic Good
DEITY: The Fifty-Three Gods of Chance
GENDER: Female
AGE: 19
SIZE: Medium
HEIGHT: 5'5"
WEIGHT: 117 lb.
HAIR: Red
EYES: Green
SCORE MOD TEMP. MOD
STRENGTH: 12 +1
DEXTERITY: 14 +2
CONSTITUTION: 10 +0
INTELLIGENCE: 16 +3
WISDOM: 12 +1
CHARISMA: 14 +2
HIT POINTS: 20/20
TOTAL = BASE ARMOR SHIELD DEX SIZE NATURAL DEFLECT CLASS MISC.
ARMOR CLASS: 14 = +10 +2 +0 +2 +0 +0 +0 +0 +0
TOUCH AC: 12 = +10 -- -- +2 +0 -- +0 +0 +0
FLAT-FOOTED AC: 12 = +10 +2 +0 -- +0 +0 +0 +0 +0
TOTAL = BASE ABILITY MAGIC MISC. TEMP.
FORTITUDE: +1 = +0 +0 +1 +0
REFLEX: +3 = +0 +2 +1 +0
WILL: +5 = +3 +1 +1 +0
BASE ATTACK: +0
GRAPPLE: +1
INITIATIVE: +2
SPEED: 30
SPELL RESIST: 0
===( EQUIPMENT SLOTS )===
Weapon (Main): Dagger
- Damage: 1d4+1
- Critical Roll: 19-20 / 2x
- Attack Roll: 1d20+2
- Range 10' (if thrown)
Weapon (Off):
Head:
Eyes:
Neck:
Torso:
Body: Leather Armor
- AC 2, Max Dex +6, ACP 0, ASF 0%[10%]
Waist:
Shoulders:
Arms:
Hands:
Ring1:
Ring2:
Feet:
===( SKILLS )===
Available Skill Points: 0
Allocated Skill Points: 25
KEY SKILL ABILITY MISC.
SKILL NAME ABILITY MOD MOD RANKS MOD
=========================================================================================
Appraise [*] [C] INT +3 +3 +0 +0
Balance [*] [C] DEX +2 +2 +0 +0
Bluff [*] [C] CHA +2 +2 +0 +0
Climb [*] [C] STR +1 +1 +0 +0
Concentration [*] [C] CON +0 +0 +0 +0
Craft [*] [C] INT +3 +3 +0 +0
Decipher Script [C] INT +4 +3 +1 +0
Diplomacy [*] [C] CHA +2 +2 +0 +0
Disable Device [C] INT +5 +3 +2 +0
Disguise [*] [C] CHA +2 +2 +0 +0
Escape Artist [*] [C] DEX +2 +2 +0 +0
Forgery [*] [C] INT +0 +3 +0 +0
Gather Information [*] [C] CHA +2 +2 +0 +0
Handle Animal CHA +0 +2 +0 +0
Heal [*] WIS +1 +1 +0 +0
Hide [*] [C] DEX +4 +2 +2 +0
Intimidate [*] CHA +2 +2 +0 +0
Jump [*] [C] STR +5 +1 +4 +0
Knowledge (Arcana) [C] INT +7 +3 +2 +2
Knowledge (Local) [C] INT +5 +3 +2 +0
Listen [*] [C] WIS +1 +1 +0 +0
Move Silently [*] [C] DEX +5 +2 +3 +0
Open Lock [C] DEX +5 +2 +3 +0
Perform CHA +0 +2 +0 +0
Profession WIS +0 +1 +0 +0
Ride [*] DEX +0 +2 +0 +0
Search [*] [C] INT +4 +3 +1 +0
Sense Motive [*] [C] WIS +1 +1 +0 +0
Sleight of Hand [C] DEX +2 +2 +0 +0
Spellcraft INT +3 +3 +0 +0
Spot [*] [C] WIS +3 +1 +2 +0
Survival [*] WIS +1 +1 +0 +0
Swim [*] [C] STR +1 +1 +0 +0
Tumble [C] DEX +4 +2 +2 +0
Use Magic Device [C] CHA +5 +2 +3 +0
Use Rope [*] DEX +2 +2 +0 +0
[*] skill can be used untrained
[C] skill is class
===( FEATS )===
* Weapon Finesse [Level 1]
- Uses Dex instead of Str for light (and certain special) melee weapons' attack rolls.
* Leap of the Heavens [Human]
- No penalty for jumping without a running start.
- If a running start is made anyway, gain a +5 competence bonus to the jump.
===( SPECIAL ABILITIES AND RACE/CLASS FEATURES )===
* Size: Medium
* Base land speed: 30 feet
* Automatic languages: Common
* Bonus languages: Any (other than secret languages)
* Favored Class: Any (highest level class ignored for figuring multiclass penalties)
* +1 feat at Level 1
* +4 Skillpoints at level 1
* +1 Skillpoint per level
* Spellthief Hit Die: d6
* Skill points at 1st level: (6+Int modifier)*4
* Skill points at additional levels: 6+Int modifier
* Weapon Proficiency:
- Spellthief: All Simple Weapons
* Armor Proficiency:
- Spellthief: Light Armor
* Background: Wizard's Apprentice
- +2 to Knowledge (arcana)
* Sneak Attack
- Current damage: 1d6
- If an enemy would be denied dex bonus, or if she's flanking them, they are eligible.
- Damage is flatly added, and does not get multiplied by crit multipliers.
- Constructs, undead, plants, oozes, and incorporeal creatures, as well as others immune to criticals, are immune to sneak attacks.
* Steal Spell
- Current Maximum Level: 1st
- Current Spell-Level Capacity: 1 (Equal to Spellthief Level)
- Willing targets can surrender a spell just by being touched and spending a standard action.
- Unwilling targets require a sneak attack, and it forfeits 1d6 of damage to use this power.
- The spell stolen lasts for 1 hour or until cast.
- When cast, the spell uses all statistics of the original caster, -not- the thief.
- Alternately, a stolen spell can have its spell-levels burnt to cast the thief's own spells.
* Trapfinding
- Can use Search to locate traps, period.
- Nonmagical traps are DC 20 or more, magical traps are DC 25+SpellLevel
- Can use Disable Device to disarm magic traps, at DC 25+SpellLevel
- If the trap's DC is beaten by 10 or more when using Disable Device, she can instead learn how to safely bypass it (with party, too) and not have to disarm it.
===( SPELLS )===
SPD: 5/3/0/0/0/0/0/0/0/0
0th: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1st: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse (Awakens creatures in area), Silent Image, Sleep, Undetectable Alignment, Whelm (Deal 1d6 nonlethal damage +1d6 per 2 levels above 1st (max 5d6).)
===( LANGUAGES )===
Common, Elven, Dwarven
===( POSSESSIONS )===
Gold: 49
Silver: 4
Leather Armor (+2 AC, Max Dex 6, ACP 0, ASF 0%[10%]) [10 gp, 15 lb.]
Dagger (1d4 damage, Crit 19-20/2x, Range 10' if thrown, P or S damage type) [2 gp, 1 lb.]
50' Rope [1 gp, 10 lb.]
Grappling Hook [1 gp, 4 lb.]
Thieves' Tools [30 gp, 1 lb.]
Flint and Steel [1 gp, N/A lb.]
Whetstone [2 cp, 1 lb.]
Torch [1 cp, 1 lb.] x2
Chalk [1 cp, N/A lb.] x6
Hammer [5 sp, 2 lb.]
Spell Component Pouch [5 gp, 2 lb.]
Cloak of Resistance +1
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